Terra Mystica Board Game
Product Details
- Product Dimensions: 8.8 x 3.6 x 12.4 inches
- Item Weight: 5.5 pounds
- Shipping Weight: 5.1 pounds
- Item model number: 71240ZMG
- Manufacturer recommended age: 14 years and up
- 2 to 5 players
- 90 minutes playtime
- Strategy game
In the land of Terra Mystica dwell 14 different peoples in seven landscapesand each group is bound to its own home environment so to develop and growthey must terraform neighboring landscapes into their home environments incompetition with the other groups. Terra Mystica is a game with very littleluck that rewards strategic planning. Each player governs one of the 14groups. With subtlety and craft the player must attempt to rule as great anarea as possible and to develop that group’s skills. There are also fourreligious cults in which you can progress. To do all that each group hasspecial skills and abilities. Taking turns the players execute their actionson the resources they have at their disposal. Different buildings allowplayers to develop different resources. Dwellings allow for more workers.Trading houses allow players to make money. Strongholds unlock a group’sspecial ability and temples allow you to develop religion and yourterraforming and seafaring skills. Buildings can be upgraded: Dwellings can bedeveloped into trading houses; trading houses can be developed intostrongholds or temples; one temple can be upgraded to become a sanctuary. Eachgroup must also develop its terraforming skill and its skill with boats to usethe rivers. The groups in question along with their home landscape are: Desert(Fakirs Nomads) Plains (Halflings Cultists) Swamp (Alchemists Darklings) Lake(Mermaids Swarmlings) Forest (Witches Auren) Mountain (Dwarves Engineers)Solitude (Giants Chaos Magicians) Proximity to other groups is a double-edgedsword in Terra Mystica. Being close to other groups gives you extra power butit also means that expanding is more difficult… From the Manufacturer Terra Mystica is a strategy game with a simple game principle and very littleluck involved: You govern one of 14 factions trying to transform the landscapeon the game board in your favor in order to build your structures. On the onehand, proximity to other players limits your options for further expansion, onthe other hand though, it provides some benefits during the game. Thisconflict is the source of Terra Mystica’s appeal. The 14 artfully designedfactions, each having unique special abilities, as well as the exchangeablebonus cards allow for a large number of possible game plays that constantlykeep this game entertaining.