Talicor Pocket Ungame – Kids Version
Description
This kids version of the popular communication game is a
perfect way for young people to get together and talk about their feelings and
values. Designed for use in a variety of settings from the home to the
classroom, the Ungame is a superlative game for developing communication
skills and promotes a noncompetitive environment for self-expression. Through
both open and structured communication techniques, the game encourages good
listening skills and helps to build self-esteem, and it discourages criticism
and negative attitudes. Players draw a card from the deck, read it aloud, and
answer a question in two to three sentences. Other cards allow players to ask
each other questions or to comment on any subject. There is no speaking out of
turn, and the game length is variable (set by the players). Nobody loses in
this game, and everyone is allowed an equal share of the attention. The deck
is divided into two sections. One deck is an ice-breaker, helping people to
get acquainted, and the other deck deals with feelings, values, and serious
topics. Designed for two to eight players, this compact game is perfect for
travel. –Jay Weinland. A teacher and the father of 2-year-old Duncan, Jay
Weinland is also a musician and has worked in the games-software industry.
This kids version of the popular communication game is a perfect
way for young people to get together and talk about their feelings and values.
Designed for use in a variety of settings from the home to the classroom, the
Ungame is a superlative game for developing communication skills and promotes
a noncompetitive environment for self-expression. Through both open and
structured communication techniques, the game encourages good listening skills
and helps to build self-esteem, and it discourages criticism and negative
attitudes. Players draw a card from the deck, read it aloud, and answer a
question in two to three sentences. Other cards allow players to ask each
other questions or to comment on any subject. There is no speaking out of
turn, and the game length is variable (set by the players). Nobody loses in
this game, and everyone is allowed an equal share of the attention. The deck
is divided into two sections. One deck is an ice-breaker, helping people to
get acquainted, and the other deck deals with feelings, values, and serious
topics. Designed for two to eight players, this compact game is perfect for
travel. –Jay Weinland. A teacher and the father of 2-year-old Duncan, Jay
Weinland is also a musician and has worked in the games-software industry.
P.when(‘A’).execute(function(A) {
A.on(‘a:expander:toggle_description:toggle:collapse’, function(data) {
window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); From the
Manufacturer A non-competitive game that encourages conversation and
communication. Use as an ice-breaker or for a serious exchange of thoughts,
feelings and ideas. See more
Features:
- This non-competitive game allows players to share opinions, feelings and beliefs by asking simple questions of players
- Non-competitive
- Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors
Product Details:
- Age Range (Description): Kid
- Number of Players: 2+
- Brand: Talicor
- Theme: Game
- Material: Cardstock
- Product Dimensions: 4.75 x 1 x 3.5 inches
- Item Weight: 4.8 ounces
- Country of Origin: China
- Item model number: 5511804
- Manufacturer recommended age: 5 – 9 years
- Is Discontinued By Manufacturer: No
- Release date: March 18, 2023
- Manufacturer: Talicor